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Represents an object that schedules units of work on a designated thread.
Inheritance Hierarchy
System.Object
System.Reactive.Concurrency.EventLoopScheduler
Namespace: System.Reactive.Concurrency
Assembly: System.Reactive (in System.Reactive.dll)
Syntax
'Declaration
Public NotInheritable Class EventLoopScheduler _
Implements IScheduler, IDisposable
'Usage
Dim instance As EventLoopScheduler
public sealed class EventLoopScheduler : IScheduler,
IDisposable
public ref class EventLoopScheduler sealed : IScheduler,
IDisposable
[<SealedAttribute>]
type EventLoopScheduler =
class
interface IScheduler
interface IDisposable
end
public final class EventLoopScheduler implements IScheduler, IDisposable
The EventLoopScheduler type exposes the following members.
Constructors
Name | Description | |
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EventLoopScheduler() | Creates an object that schedules units of work on a designated thread. |
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EventLoopScheduler(Func<ThreadStart, Thread>) | Creates an object that schedules units of work on a designated thread. |
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Properties
Name | Description | |
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Now | Gets the scheduler's notion of current time. |
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Methods
Name | Description | |
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Dispose | Ends the thread associated with this scheduler. |
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Equals | (Inherited from Object.) |
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Finalize | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
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Schedule<TState>(TState, Func<IScheduler, TState, IDisposable>) | Schedules an action to be executed. |
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Schedule<TState>(TState, DateTimeOffset, Func<IScheduler, TState, IDisposable>) | Schedules an action to be executed at dueTime. |
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Schedule<TState>(TState, TimeSpan, Func<IScheduler, TState, IDisposable>) | Schedules an action to be executed after dueTime. |
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ToString | (Inherited from Object.) |
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Extension Methods
Name | Description | |
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Schedule(Action) | Overloaded. Schedules an action to be executed. (Defined by Scheduler.) |
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Schedule(Action<Action>) | Overloaded. Schedules an action to be executed recursively. (Defined by Scheduler.) |
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Schedule(TimeSpan, Action) | Overloaded. Schedules an action to be executed after dueTime. (Defined by Scheduler.) |
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Schedule(DateTimeOffset, Action) | Overloaded. Schedules an action to be executed at dueTime. (Defined by Scheduler.) |
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Schedule(TimeSpan, Action<Action<TimeSpan>>) | Overloaded. Schedules an action to be executed recursively after each dueTime. (Defined by Scheduler.) |
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Schedule(DateTimeOffset, Action<Action<DateTimeOffset>>) | Overloaded. Schedules an action to be executed after dueTime. (Defined by Scheduler.) |
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Schedule<TState>(TState, Action<TState, Action<TState>>) | Overloaded. Schedules an action to be executed recursively. (Defined by Scheduler.) |
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Schedule<TState>(TState, TimeSpan, Action<TState, Action<TState, TimeSpan>>) | Overloaded. Schedules an action to be executed recursively after each dueTime. (Defined by Scheduler.) |
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Schedule<TState>(TState, DateTimeOffset, Action<TState, Action<TState, DateTimeOffset>>) | Overloaded. Schedules an action to be executed recursively at each dueTime. (Defined by Scheduler.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.