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If defined, this Behavior chooses which object to output next, from the objects buffered in the node.
Namespace: Microsoft.VisualStudio.Uml.Activities
Assembly: Microsoft.VisualStudio.Uml.Interfaces (in Microsoft.VisualStudio.Uml.Interfaces.dll)
Syntax
IBehavior Selection { get; set; }
property IBehavior^ Selection {
IBehavior^ get();
void set(IBehavior^ value);
}
abstract Selection : IBehavior with get, set
Property Selection As IBehavior
Property Value
Type: Microsoft.VisualStudio.Uml.CommonBehaviors.IBehavior
See Also
IObjectNode Interface
Microsoft.VisualStudio.Uml.Activities Namespace
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