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A collection of reusable colors that can be referenced in layouts.
Properties
default
- object, optional. A collection of Hexadecimal color definitions that can be referenced using a color reference.
highContrast
- object, optional. A collection of Hexadecimal color definitions that can be referenced using a color reference. Overrides definitions in default
when High contrast mode is enabled.
Sample
{
"$schema": "https://raw.githubusercontent.com/microsoft/xbox-game-streaming-tools/main/touch-adaptation-kit/schemas/layout/4.0/layout.json",
"styles": {
"colors": {
"default": {
"myColor1": "#ff0000ff",
"myColor2": "#00ff00ff",
"system_contentPrimary": "#0000ffff"
},
"highContrast": {
"myColor1": "#00ff00ff",
"system_contrastPrimary": "#0000ffaa"
}
}
},
"content": {
"left": {
"inner": [
{
"type": "directionalPad",
"styles": {
"idle": {
"background": {
"type": "color",
"value": "colors/myColor1"
}
}
}
}
]
},
"right": {
"inner": [
{
"type": "button",
"action": "gamepadY"
},
{
"type": "button",
"action": "gamepadB"
},
{
"type": "button",
"action": "gamepadA",
"styles": {
"idle": {
"background": {
"type": "color",
"value": "colors/myColor2"
}
}
}
},
{
"type": "button",
"action": "gamepadX"
}
]
}
}
}
The above layout with high contrast mode disabled:
And with high contrast mode enabled:
Remarks
The above sample includes color definitions that override system colors (e.g., system_contentPrimary
, system_accentPrimary
etc.) as well as custom color definitions (myColor1
, myColor2
). Controls implicitly sample system colors when styling, meaning any overrides will effect the global styling of all controls (unless a control has it's own override within a custom styles
block). Custom colors must be explicitly referenced using a color reference (e.g., colors/myColor1
). Additionally, custom color definitions cannot use the reserved system_
prefix as it's reserved for system colors.
Color definitions are declared in default
and highContrast
objects, and are activated when high contrast mode is disabled or enabled, respectively. When high contrast mode is disabled, colors are sampled from default
. When enabled, colors are first sampled from highContrast
, falling back on default
if no definition exists. If a system color override is not present in default
, a system default is used, while custom colors must be defined in default
. The following table outlines how the above color definitions will resolve dependent on if high contrast (HC) mode is enabled or not:
Color definition | HC mode disabled | HC mode enabled |
---|---|---|
myColor1 | #ff0000ff |
#00ff00ff |
myColor2 | #00ff00ff |
#00ff00ff |
system_contentPrimary | #0000ffff |
#0000ffff |
system_contrastPrimary | system default | #0000ffaa |
System colors
The following table summarizes the list of system colors in the touch adaptation kit, a description of how they are used to style controls, as well as their system default values when high contrast (HC) mode is disabled/enabled.
System Color | Description | HC mode disabled | HC mode enabled |
---|---|---|---|
system_contentPrimary | Color used for styling components such as middle strokes, icon tints, and dpad gradients. | #ffffffff |
#ffffffff |
system_contentSecondary | Color used for styling components such as backgrounds and fills. | #ffffff1a |
#ffffffff |
system_contrastPrimary | Color used for styling contrast components such as inner/outer strokes and face image backplates. | #00000000 |
#000000bf |
system_contrastSecondary | Color used for styling contrast components such as touchpad strokes. | #00000000 |
#ffffffff |
system_actionColorDefault | Color used for styling components on controls where the action field is set to a non-gamepad action. |
#ffffffff |
#ffffffe6 |
system_actionColorA | Color used for styling components on controls where the action field is set to gamepadA . |
#7eb902ff |
#ffffffe6 |
system_actionColorB | Color used for styling components on controls where the action field is set to gamepadB . |
#f25127ff |
#ffffffe6 |
system_actionColorX | Color used for styling components on controls where the action field is set to gamepadX . |
#00a2eeff |
#ffffffe6 |
system_actionColorY | Color used for styling components on controls where the action field is set to gamepadY . |
#ffb807ff |
#ffffffe6 |
system_accentPrimary | Color used for styling components such as the ergo-edit inner wheel. | #8cc08cff |
#8cc08cff |
system_accentSecondary | Color used for styling components such as the ergo-edit outer wheel. | #61ab61ff |
#61ab61ff |
For an up to date listing, refer to the definitions prefixed with _SystemColor
in the latest schema.
See Also
Touch Adaptation Kit Reference
High contrast mode for Touch Adaptation Layouts