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Represents the tournament server that supports a multiplayer session. DEPRECATED. This structure will be removed in a future release.
Syntax
typedef struct XblMultiplayerTournamentsServer {
XblTournamentReference TournamentReference;
XblMultiplayerTournamentTeam* Teams;
size_t TeamsCount;
XblTournamentRegistrationState RegistrationState;
XblTournamentRegistrationReason RegistrationReason;
time_t NextGameStartTime;
XblMultiplayerSessionReference NextGameSessionReference;
time_t LastGameEndTime;
XblTournamentTeamResult LastTeamResult;
XblTournamentGameResultSource LastGameResultSource;
} XblMultiplayerTournamentsServer
Members
TournamentReference
Type: XblTournamentReference
The tournament reference.
Teams
Type: XblMultiplayerTournamentTeam*
The teams in the tournament.
TeamsCount
Type: size_t
The number of teams in the tournament.
RegistrationState
Type: XblTournamentRegistrationState
The registration state of the team.
RegistrationReason
Type: XblTournamentRegistrationReason
The reason for the registration state.
NextGameStartTime
Type: time_t
The start time of the next game in the tournament.
NextGameSessionReference
Type: XblMultiplayerSessionReference
The session reference of the next game in the tournament.
LastGameEndTime
Type: time_t
The end time of the last game in the tournament.
LastTeamResult
Type: XblTournamentTeamResult
The result of the last game in the tournament.
LastGameResultSource
Type: XblTournamentGameResultSource
The source of the result of the last game in the tournament.
Requirements
Header: multiplayer_c.h