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An associative attribute that can be attached to a multiplayer session search handle when it is created. Attribute names be lower-case alphanumeric, and start with a letter.
Syntax
typedef struct XblMultiplayerSessionStringAttribute {
char name[XBL_MULTIPLAYER_SEARCH_HANDLE_MAX_FIELD_LENGTH];
char value[XBL_MULTIPLAYER_SEARCH_HANDLE_MAX_FIELD_LENGTH];
} XblMultiplayerSessionStringAttribute
Members
name
Type: char[XBL_MULTIPLAYER_SEARCH_HANDLE_MAX_FIELD_LENGTH]
Name of the attribute.
value
Type: char[XBL_MULTIPLAYER_SEARCH_HANDLE_MAX_FIELD_LENGTH]
Attribute value.
Requirements
Header: multiplayer_c.h