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Represents the matchmaking server that supports a multiplayer session.
Syntax
typedef struct XblMultiplayerMatchmakingServer {
XblMatchmakingStatus Status;
const char* StatusDetails;
uint32_t TypicalWaitInSeconds;
XblMultiplayerSessionReference TargetSessionRef;
} XblMultiplayerMatchmakingServer
Members
Status
Type: XblMatchmakingStatus
The status of the matchmaking server.
StatusDetails
Type: const char*
The status details, if any, of the matchmaking server.
TypicalWaitInSeconds
Type: uint32_t
The typical wait time, in seconds.
TargetSessionRef
Type: XblMultiplayerSessionReference
A reference to the target session.
Requirements
Header: multiplayer_c.h