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Represents the arbitration server that supports a multiplayer session. DEPRECATED. This structure will be removed in a future release.
Syntax
typedef struct XblMultiplayerArbitrationServer {
time_t ArbitrationStartTime;
XblTournamentArbitrationState ResultState;
XblTournamentGameResultSource ResultSource;
uint32_t ResultConfidenceLevel;
XblTournamentTeamResult* Results;
size_t ResultsCount;
} XblMultiplayerArbitrationServer
Members
ArbitrationStartTime
Type: time_t
The start time of the match. This time is also when arbitration starts.
ResultState
Type: XblTournamentArbitrationState
The state of the result.
ResultSource
Type: XblTournamentGameResultSource
The source of the result.
ResultConfidenceLevel
Type: uint32_t
A value from 0 through 100 that indicates the confidence level of the result.
Results
Type: XblTournamentTeamResult*
The results of the game.
ResultsCount
Type: size_t
The number of results.
Requirements
Header: multiplayer_c.h