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This can only be set when creating a new session.
Syntax
void XblMultiplayerSessionSetInitializationSucceeded(
XblMultiplayerSessionHandle handle,
bool initializationSucceeded
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
initializationSucceeded _In_
Type: bool
True if initialization succeeded, and false otherwise.
Return value
Type: void
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib