Note
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The set of potential server connection strings that should be evaluated.
Syntax
HRESULT XblMultiplayerSessionConstantsSetMeasurementServerAddressesJson(
XblMultiplayerSessionHandle handle,
const char* measurementServerAddressesJson
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
measurementServerAddressesJson _In_
Type: char*
The Json that represent the measurement server addresses. Example JSON: { "server farm a": { "secureDeviceAddress": "r5Y=" // Base-64 encoded secure-device-address }, "datacenter b" : { "secureDeviceAddress": "rwY=" } }
Return value
Type: HRESULT
HRESULT return code for this API operation.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib