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Sets the state for a force-feedback effect.
Syntax
void SetState(
GameInputFeedbackEffectState state
)
Parameters
state _In_
Type: GameInputFeedbackEffectState
The new state set for a force feedback effect.
Return value
Type: void
No return.
Remarks
The IGameInputForceFeedbackEffect::SetState
method sets the state for a force feedback effect. The set state of the force feedback effect may be running, stopped, or paused. For more information, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Overview of GameInput
IGameInputForceFeedbackEffect::GetState
GameInputFeedbackEffectState
IGameInputForceFeedbackEffect