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GameInputRumbleParams (v1)

Describes a rumble effect produced by a standard controller.

Syntax

struct GameInputRumbleParams
{
    float lowFrequency;
    float highFrequency;
    float leftTrigger;
    float rightTrigger;
};

Members

lowFrequency Type: float

Intensity of the low-frequency rumble motor as a normalized value in the range of [0.0, 1.0].

highFrequency Type: float

Intensity of the high-frequency rumble motor as a normalized value in the range of [0.0, 1.0].

leftTrigger Type: float

Intensity of the left trigger rumble motor as a normalized value in the range of [0.0, 1.0].

rightTrigger Type: float

Intensity of the right trigger rumble motor as a normalized value in the range of [0.0, 1.0].

Remarks

This structure is used by the SetRumbleState method. The structure is modeled on four-motor controllers. However, the structure is also usable on controllers that don't have all four motors, such as controllers used for PC gaming.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput