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Describes the state of a mouse.
Syntax
struct GameInputMouseState
{
GameInputMouseButtons buttons;
GameInputMousePositions positions;
int64_t positionX;
int64_t positionY;
int64_t absolutePositionX;
int64_t absolutePositionY;
int64_t wheelX;
int64_t wheelY;
};
Members
buttons Type: GameInputMouseButtons
State of the mouse buttons.
positionFlags Type: GameInputMousePosition
State of the mouse positions.
positionX Type: int64_t
Cumulative x-axis change in the position of the mouse.
positionY Type: int64_t
Cumulative y-axis change in the position of the mouse.
absolutePositionX Type: int64_t
Absolute x-axis position of the mouse.
absolutePositionY Type: int64_t
Absolute y-axis position of the mouse.
wheelX Type: int64_t
Cumulative change in the x-axis scroll wheel.
wheelY Type: int64_t
Cumulative change in the y-axis scroll wheel.
Remarks
This structure is used by the IGameInputReading::GetMouseState method.
Mouse and scroll-wheel movements are not reported as absolute positions. Calculate deltas by subtracting the values in the current reading from the values in the previous reading.
GameInput will present any available trackpad devices as a single virtual mouse device.
For more information, see GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows