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GameInputArcadeStickState (v1)

Describes the state of an arcade stick.

Syntax

struct GameInputArcadeStickState
{
    GameInputArcadeStickButtons buttons;
};

Members

buttons Type: GameInputArcadeStickButtons

The inputs from an arcade stick.

Remarks

This structure is used by the IGameInputReading::GetArcadeStickState method.

For more information, see the Getting data from readings section of GameInput readings. For a related code example, see A simple gamepad input loop.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput