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Describes the properties of an arcade stick.
Syntax
struct GameInputArcadeStickInfo
{
GameInputLabel menuButtonLabel;
GameInputLabel viewButtonLabel;
GameInputLabel stickUpLabel;
GameInputLabel stickDownLabel;
GameInputLabel stickLeftLabel;
GameInputLabel stickRightLabel;
GameInputLabel actionButton1Label;
GameInputLabel actionButton2Label;
GameInputLabel actionButton3Label;
GameInputLabel actionButton4Label;
GameInputLabel actionButton5Label;
GameInputLabel actionButton6Label;
GameInputLabel specialButton1Label;
GameInputLabel specialButton2Label;
};
Members
menuButtonLabel Type: GameInputLabel
Physical label for Menu button.
viewButtonLabel Type: GameInputLabel
Physical label for View button.
stickUpLabel Type: GameInputLabel
Physical label for up input from stick.
stickDownLabel Type: GameInputLabel
Physical label for down input from stick.
stickLeftLabel Type: GameInputLabel
Physical label for left input from stick.
stickRightLabel Type: GameInputLabel
Physical label for right input from stick.
actionButton1Label Type: GameInputLabel
Physical label for action button 1.
actionButton2Label Type: GameInputLabel
Physical label for action button 2.
actionButton3Label Type: GameInputLabel
Physical label for action button 3.
actionButton4Label Type: GameInputLabel
Physical label for action button 4.
actionButton5Label Type: GameInputLabel
Physical label for action button 5.
actionButton6Label Type: GameInputLabel
Physical label for action button 6.
specialButton1Label Type: GameInputLabel
Physical label for special button 1.
specialButton2Label Type: GameInputLabel
Physical label for special button 2.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo
is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows