Share via


GameInputArcadeStickInfo (v1)

Describes the properties of an arcade stick.

Syntax

struct GameInputArcadeStickInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel stickUpLabel;
    GameInputLabel stickDownLabel;
    GameInputLabel stickLeftLabel;
    GameInputLabel stickRightLabel;
    GameInputLabel actionButton1Label;
    GameInputLabel actionButton2Label;
    GameInputLabel actionButton3Label;
    GameInputLabel actionButton4Label;
    GameInputLabel actionButton5Label;
    GameInputLabel actionButton6Label;
    GameInputLabel specialButton1Label;
    GameInputLabel specialButton2Label;
};

Members

menuButtonLabel Type: GameInputLabel

Physical label for Menu button.

viewButtonLabel Type: GameInputLabel

Physical label for View button.

stickUpLabel Type: GameInputLabel

Physical label for up input from stick.

stickDownLabel Type: GameInputLabel

Physical label for down input from stick.

stickLeftLabel Type: GameInputLabel

Physical label for left input from stick.

stickRightLabel Type: GameInputLabel

Physical label for right input from stick.

actionButton1Label Type: GameInputLabel

Physical label for action button 1.

actionButton2Label Type: GameInputLabel

Physical label for action button 2.

actionButton3Label Type: GameInputLabel

Physical label for action button 3.

actionButton4Label Type: GameInputLabel

Physical label for action button 4.

actionButton5Label Type: GameInputLabel

Physical label for action button 5.

actionButton6Label Type: GameInputLabel

Physical label for action button 6.

specialButton1Label Type: GameInputLabel

Physical label for special button 1.

specialButton2Label Type: GameInputLabel

Physical label for special button 2.

Remarks

This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.

For more information, see GameInput devices.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput