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IGameInputReading::GetKeyCount (v1)

Retrieves the number of keys active on a keyboard.

Syntax

uint32_t GetKeyCount();

Parameters

This method has no parameters.

Return value

Type: uint32_t

This returns the number of keys active on a game controller.

Remarks

The IGameInputReading::GetKeyCount method retrieves the number of keys active on a game controller. It is used to determine the number of arrays needed for IGameInputReading::GetKeyState method. For intermediate and advanced use-cases of the GameInput API, see Advanced GameInput topics.

Requirements

Header: GameInput.h

Library: gameinput.lib

Supported platforms: Windows

See also

Overview of GameInput IGameInputReading