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Retrieves the number of keys active on a keyboard.
Syntax
uint32_t GetKeyCount();
Parameters
This method has no parameters.
Return value
Type: uint32_t
This returns the number of keys active on a game controller.
Remarks
The IGameInputReading::GetKeyCount
method retrieves the number of keys active on a game controller. It is used to determine the number of arrays needed for IGameInputReading::GetKeyState method. For intermediate and advanced use-cases of the GameInput API, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows