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Retrieves the current state for a force feedback effect.
Syntax
GameInputFeedbackEffectState GetState();
Parameters
This method has no parameters.
Return value
Type: GameInputFeedbackEffectState
The state of the force feedback effect.
Remarks
The GetState
method retrieves the current state of a force feedback effect. The current state may be running, stopped, or paused. For more information, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows
See also
Overview of GameInput IGameInputForceFeedbackEffect::SetState IGameInputForceFeedbackEffect