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IGameInputForceFeedbackEffect::GetState (v1)

Retrieves the current state for a force feedback effect.

Syntax

GameInputFeedbackEffectState GetState();

Parameters

This method has no parameters.

Return value

Type: GameInputFeedbackEffectState

The state of the force feedback effect.

Remarks

The GetState method retrieves the current state of a force feedback effect. The current state may be running, stopped, or paused. For more information, see Advanced GameInput topics.

Requirements

Header: GameInput.h

Library: gameinput.lib

Supported platforms: Windows

See also

Overview of GameInput IGameInputForceFeedbackEffect::SetState IGameInputForceFeedbackEffect