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IGameInputDevice::SetForceFeedbackMotorGain (v1)

Applies a global attenuation factor to all loaded effects on a motor.

Syntax

void SetForceFeedbackMotorGain(
    uint32_t motorIndex,
    float masterGain
);

Parameters

motorIndex   _In_
Type: uint32_t

Index of the motor to be changed.

masterGain   _In_
Type: float

Global attenuation factor to all loaded effects on the motor between 0.0 and 1.0.

Return value

None.

Remarks

This method applies a global attenuation factor to all loaded effects on the motor. The masterGain pointer accepts values between 0.0 and 1.0. This is used by the application's forced feedback strength settings. For more information, see Overview of GameInput.

Requirements

Header: GameInput.h

Library: gameinput.lib

Supported platforms: Windows

See also

GameInput IGameInputDevice