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Retrieves the current status of an input device.
Syntax
GameInputDeviceStatus GetDeviceStatus();
Parameters
This method has no parameters.
Return value
Type: GameInputDeviceStatus
The value returned is the enumeration type GameInputDeviceStatus
. The value returned may be a combination of the enumerated flag values from GameInputDeviceStatus.
Remarks
The returned GameInputDeviceStatus enumeration defines whether the device is connected, and the types of input and output that may be transmitted between the game and the device. If the GetDeviceStatus
method is called when the device has been disconnected from the system, the GameInputDeviceNoStatus
value is returned. You can use the GameInputDeviceStatus
enumeration as a filter for the RegisterDeviceCallback method to react to specific changes in a device's state.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows
See also
Overview of GameInput GameInputDeviceStatus RegisterDeviceCallback IGameInputDevice