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IGameInput::CreateDispatcher (v1)

Creates a dispatcher for manually scheduling GameInput background work.

Syntax

HRESULT CreateDispatcher(
    IGameInputDispatcher** dispatcher
);

Parameters

dispatcher   _COM_Outptr_
Type: IGameInputDispatcher**

The created dispatcher which will be used to handle background work.

Return value

Type: HRESULT

Function result.

Remarks

Making a reference to the IGameInputDispatcher switches GameInput to "manual dispatch" mode. Releasing all references to the IGameInputDispatcher object returns GameInput to "automatic dispatch" mode. IGameInputDispatcher is its own interface which you can use to dispatch events and open wait handles.

Requirements

Header: GameInput.h

Library: gameinput.lib

Supported platforms: Windows

See also

Input API Overview IGameInput IGameInputDispatcher IGameInputDispatcher::Dispatch IGameInputDispatcher::OpenWaitHandle