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Enumeration of direction types of force feedback motors available on an input device.
Syntax
enum GameInputFeedbackAxes
{
GameInputFeedbackAxisNone = 0x00000000,
GameInputFeedbackAxisLinearX = 0x00000001,
GameInputFeedbackAxisLinearY = 0x00000002,
GameInputFeedbackAxisLinearZ = 0x00000004,
GameInputFeedbackAxisAngularX = 0x00000008,
GameInputFeedbackAxisAngularY = 0x00000010,
GameInputFeedbackAxisAngularZ = 0x00000020,
GameInputFeedbackAxisNormal = 0x00000040
};
Constants
Constant | Description |
---|---|
GameInputFeedbackAxisNone | Indicates the absence of a feedback axis. |
GameInputFeedbackAxisLinearX | Indicates a linear feedback motor moving in the X direction. |
GameInputFeedbackAxisLinearY | Indicates a linear feedback motor moving in the Y direction. |
GameInputFeedbackAxisLinearZ | Indicates a linear feedback motor moving in the Z direction. |
GameInputFeedbackAxisAngularX | Indicates an angular feedback motor rotating around the X axis. |
GameInputFeedbackAxisAngularY | Indicates an angular feedback motor rotating around the Y axis. |
GameInputFeedbackAxisAngularZ | Indicates an angular feedback motor rotating around the Z axis. |
GameInputFeedbackAxisNormal | Indicates a dimensionless feedback motor. |
Remarks
Force feedback is typically only found on racing wheels, with one single-axis motor connected to the steering wheel itself. However, the GameInput API supports devices with any number of force feedback motors, and assigns a unique index number to each motor on a device. The "normal" axis is used for special cases where the applied force is dimensionless, such as a pressure suit for a flight simulator. Member of GameInputForceFeedbackMotorInfo.
Requirements
Header: GameInput.h
Supported platforms: Windows
See also
Input API Overview GameInput GameInputForceFeedbackMotorInfo