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GameInputEnumerationKind (v1)

Enumerates types of behavior for enumerating input devices.

Syntax

enum GameInputEnumerationKind
{
    GameInputNoEnumeration       = 0,
    GameInputAsyncEnumeration    = 1,
    GameInputBlockingEnumeration = 2
};

Constants

Constant Description
GameInputNoEnumeration Disables enumeration of input devices.
GameInputAsyncEnumeration Enumerates input devices asynchronously.
GameInputBlockingEnumeration Enumerates input devices synchronously.

Remarks

This enumeration is used by the IGameInput::RegisterDeviceCallback method. Both GameInputAsyncEnumeration and GameInputBlockingEnumeration cause an initial round of callbacks to be generated. GameInputBlockingEnumeration causes RegisterDeviceCallback to block until all initial callbacks are called.

For more information, see GameInput callbacks.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

IGameInput::RegisterDeviceCallback Overview of GameInput GameInput