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Enumerates types of behavior for enumerating input devices.
Syntax
enum GameInputEnumerationKind
{
GameInputNoEnumeration = 0,
GameInputAsyncEnumeration = 1,
GameInputBlockingEnumeration = 2
};
Constants
Constant | Description |
---|---|
GameInputNoEnumeration | Disables enumeration of input devices. |
GameInputAsyncEnumeration | Enumerates input devices asynchronously. |
GameInputBlockingEnumeration | Enumerates input devices synchronously. |
Remarks
This enumeration is used by the IGameInput::RegisterDeviceCallback method. Both GameInputAsyncEnumeration
and GameInputBlockingEnumeration
cause an initial round of callbacks to be generated. GameInputBlockingEnumeration
causes RegisterDeviceCallback
to block until all initial callbacks are called.
For more information, see GameInput callbacks.
Requirements
Header: GameInput.h
Supported platforms: Windows
See also
IGameInput::RegisterDeviceCallback Overview of GameInput GameInput