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GameInputDeviceFamily (v1)

Enumerates families of input devices.

Syntax

enum GameInputDeviceFamily
{
    GameInputFamilyVirtual   = -1,
    GameInputFamilyAggregate =  0,
    GameInputFamilyXboxOne   =  1,
    GameInputFamilyXbox360   =  2,
    GameInputFamilyHid       =  3,
    GameInputFamilyI8042     =  4
};

Constants

Constant Description
GameInputFamilyVirtual Represents a virtualized input device on the platform.
GameInputFamilyAggregate Represents an aggregate input device.
GameInputFamilyXboxOne Represents an Xbox One input device.
GameInputFamilyXbox360 Represents an Xbox 360 input device.
GameInputFamilyHid Represents a generic Human Interface Device (HID).
GameInputFamilyI8042 Represents an input device connected via an i8042 bus.

Remarks

This enumeration is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the GetDeviceInfo function.

For more information, see GameInput devices.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput