Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Represents the requested audio manipulation feature status.
Syntax
enum class game_chat_audio_manipulation_mode_flags
{
none = 0x0,
pre_encode_stream_manipulation = 0x1,
post_decode_stream_manipulation = 0x2,
}
Constants
Constant | Description |
---|---|
none | All audio manipulation is disabled. |
pre_encode_stream_manipulation | Manipulation of locally generated audio is enabled. Specifying this flag grants access to chat user audio data for processing and manipulation by the sender, by using the pre_encode_audio_stream object. |
post_decode_stream_manipulation | Manipulation of remotely generated audio is enabled. Specifying this flag grants access to chat user audio data for processing and manipulation by the receiver, by using the post_decode_audio_source_stream and post_decode_audio_sink_stream objects. |
Remarks
This enumeration describes the audio manipulation features that your app can request from Game Chat 2 for a chat instance. You can retrieve the current audio manipulation mode for the chat instance by calling the chat_manager::audio_manipulation_mode method. You can set the audio manipulation mode when you initialize the chat instance, by calling the chat_manager::initialize method.
For more information about manipulating chat audio data, see Real-time audio manipulation.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles