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The features described in this section are common to all supported by the GDK for all platforms, including Console and PC.
Asynchronous programming model
The GDK uses a new programming model for handling asynchronous calls.
Asynchronous Programming Overview
User model
The user model is how the GDK tracks the identify and activity of someone playing a game.
Packaging
These topics cover how to create a GDK package to upload your game to the store:
Game configuration
The topics in this section describe how to configure the MicrosoftGame.config file to define settings for your game.
Game saves
You can use the Game Saves feature to sync game save status across multiple devices for the same user.
Game streaming
This section contains topics to help your game take advantage of Xbox Game Streaming and Xbox Remote Play.
Introduction to game streaming
Game input
Game input is how the player interacts with the game by using various input devices, such as controllers, keyboard and mouse, or other peripherals.
Lighting
The GDK provides API support for some hardware that allows programs to dynamically alter the lighting of that hardware.