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When GraphicsBindingSimD3d11 is used, this must be filled out and passed to GraphicsBindingSimD3d11.Update(SimulationUpdateParameters,SimulationUpdateResult) once per frame.
struct Microsoft::Azure::RemoteRendering::SimulationUpdateParameters
Fields
FrameId
Frame counter, should be incremented every frame.
int32_t FrameId{};
ViewTransform
Camera transform matrices (translation and rotation). For mono rendering, only the left member of viewTransform is used.
Microsoft::Azure::RemoteRendering::StereoMatrix4x4 ViewTransform{};
FieldOfView
The cameras' field of view definitions. For mono rendering, only the left field of view is used.
Microsoft::Azure::RemoteRendering::StereoCameraFov FieldOfView{};